TY - JOUR
T1 - Development and testing of TraumaGameplay: an iterative experimental approach using the trauma film paradigm
AU - Asselbergs, Joost
AU - Sijbrandij, Marit
AU - Hoogendoorn, Evert
AU - Cuijpers, Pim
AU - Olie, Lara
AU - Oved, Kfir
AU - Merkies, Job
AU - Plooijer, Tessa
AU - Eltink, Simone
AU - Riper, Heleen
N1 - Spanish title: Desarrollo y prueba de TraumaGameplay: Un abordaje experimental iterativo utilizando el paradigma de la película sobre el trauma
PY - 2018/2/5
Y1 - 2018/2/5
N2 - Background: Vivid trauma-related intrusions are a hallmark symptom of posttraumatic stress disorder (PTSD), and may be involved in its onset. Effective interventions to reduce intrusions and to potentially prevent the onset of subsequent PTSD are scarce. Studies suggest that playing the videogame Tetris, shortly after watching aversive film clips, reduces subsequent intrusions. Other studies have shown that taxing working memory (WM) while retrieving an emotional memory reduces the memory’s vividness and emotionality. Objective: We developed TraumaGameplay (TGP), a gaming app designed to reduce intrusions. This paper describes two successive experiments to determine whether playing TGP without memory retrieval (regular TGP) or TGP with memory retrieval (dual-task TGP) reduces intrusion frequency at one week compared to a no-game control. Method: For both experiments, healthy university students were recruited. Experiment 1: 92 participants were exposed to a trauma film and randomized to (1) regular TGP1 (n = 31), (2) dual-task TGP1 (n = 31) or (3) control (n = 30). In experiment 2, 120 healthy students were exposed to a trauma film and randomized to (1) regular TGP2 (n = 30), (2) dual-task TGP2 (n = 29), (3) recall only (n = 31) or (4) control (n = 30). Results: We found no significant difference between conditions on the number of intrusions for either playing regular TGP or dual-task TGP in both experiment 1 and experiment 2. Conclusion: Our results could not replicate earlier promising findings from preceding experimental research. Several reasons may underpin this difference ranging from the visuospatial videogame used in our experiments to the method of the experiment to the difficulties of replicability in general.
AB - Background: Vivid trauma-related intrusions are a hallmark symptom of posttraumatic stress disorder (PTSD), and may be involved in its onset. Effective interventions to reduce intrusions and to potentially prevent the onset of subsequent PTSD are scarce. Studies suggest that playing the videogame Tetris, shortly after watching aversive film clips, reduces subsequent intrusions. Other studies have shown that taxing working memory (WM) while retrieving an emotional memory reduces the memory’s vividness and emotionality. Objective: We developed TraumaGameplay (TGP), a gaming app designed to reduce intrusions. This paper describes two successive experiments to determine whether playing TGP without memory retrieval (regular TGP) or TGP with memory retrieval (dual-task TGP) reduces intrusion frequency at one week compared to a no-game control. Method: For both experiments, healthy university students were recruited. Experiment 1: 92 participants were exposed to a trauma film and randomized to (1) regular TGP1 (n = 31), (2) dual-task TGP1 (n = 31) or (3) control (n = 30). In experiment 2, 120 healthy students were exposed to a trauma film and randomized to (1) regular TGP2 (n = 30), (2) dual-task TGP2 (n = 29), (3) recall only (n = 31) or (4) control (n = 30). Results: We found no significant difference between conditions on the number of intrusions for either playing regular TGP or dual-task TGP in both experiment 1 and experiment 2. Conclusion: Our results could not replicate earlier promising findings from preceding experimental research. Several reasons may underpin this difference ranging from the visuospatial videogame used in our experiments to the method of the experiment to the difficulties of replicability in general.
KW - Serious game
KW - early intervention
KW - intrusions
KW - mobile application
KW - posttraumatic stress disorder
KW - prevention
UR - https://www.scopus.com/inward/record.uri?partnerID=HzOxMe3b&scp=85045088520&origin=inward
UR - https://www.ncbi.nlm.nih.gov/pubmed/29441151
UR - http://www.scopus.com/inward/record.url?scp=85045088520&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85045088520&partnerID=8YFLogxK
U2 - https://doi.org/10.1080/20008198.2018.1424447
DO - https://doi.org/10.1080/20008198.2018.1424447
M3 - Article
C2 - 29441151
SN - 2000-8198
VL - 9
SP - 1
EP - 15
JO - European journal of psychotraumatology
JF - European journal of psychotraumatology
IS - 1
M1 - 1424447
ER -