Crafting On-Skin Interfaces: An Embodied Prototyping Journey

Juan Restrepo-Villamizar, Steven Vos, Evert Verhagen, Carine Lallemand

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

3 Citations (Scopus)

Abstract

This pictorial presents a design exploration of On-Skin Interfaces for recreational running. By integrating principles of interaction design, art and psychology, we explore the design of unconventional interfaces that facilitate the intuitive understanding of biofeedback and physiological-related information. We explored how principles from agency and bodily ownership can be applied in the design of sport- related wearables. Through our embodied prototyping journey, we gained insights on the implications of using the skin as an interactive design material. We focused on diverse materiality explorations to uncover and highlight the possibilities and challenges of materializing both functional and appealing On-Skin Interfaces. We synthesize and refl on our theoretical and practical explorations and deliver actionable insights for this growing fi of bodily and unconventional interfaces.
Original languageEnglish
Title of host publicationDIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference
Subtitle of host publicationNowhere and Everywhere
PublisherAssociation for Computing Machinery, Inc
Pages1129-1142
Number of pages14
ISBN (Electronic)9781450384766
DOIs
Publication statusPublished - 28 Jun 2021
Event2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021 - Virtual, Online, United States
Duration: 28 Jun 20212 Jul 2021

Publication series

NameDIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere

Conference

Conference2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021
Country/TerritoryUnited States
CityVirtual, Online
Period28/06/20212/07/2021

Keywords

  • Embodied Interaction
  • Fabrication
  • On-skin Interfaces
  • Recreational Running
  • Wearable computing

Cite this