TY - GEN
T1 - Crafting On-Skin Interfaces: An Embodied Prototyping Journey
AU - Restrepo-Villamizar, Juan
AU - Vos, Steven
AU - Verhagen, Evert
AU - Lallemand, Carine
N1 - Funding Information: This research is part of Citius Altius Sanius, a project supported by the Dutch Organization for Scientific Research (NWO) to encourage injury-free exercise for everyone. Publisher Copyright: © 2021 Owner/Author.
PY - 2021/6/28
Y1 - 2021/6/28
N2 - This pictorial presents a design exploration of On-Skin Interfaces for recreational running. By integrating principles of interaction design, art and psychology, we explore the design of unconventional interfaces that facilitate the intuitive understanding of biofeedback and physiological-related information. We explored how principles from agency and bodily ownership can be applied in the design of sport- related wearables. Through our embodied prototyping journey, we gained insights on the implications of using the skin as an interactive design material. We focused on diverse materiality explorations to uncover and highlight the possibilities and challenges of materializing both functional and appealing On-Skin Interfaces. We synthesize and refl on our theoretical and practical explorations and deliver actionable insights for this growing fi of bodily and unconventional interfaces.
AB - This pictorial presents a design exploration of On-Skin Interfaces for recreational running. By integrating principles of interaction design, art and psychology, we explore the design of unconventional interfaces that facilitate the intuitive understanding of biofeedback and physiological-related information. We explored how principles from agency and bodily ownership can be applied in the design of sport- related wearables. Through our embodied prototyping journey, we gained insights on the implications of using the skin as an interactive design material. We focused on diverse materiality explorations to uncover and highlight the possibilities and challenges of materializing both functional and appealing On-Skin Interfaces. We synthesize and refl on our theoretical and practical explorations and deliver actionable insights for this growing fi of bodily and unconventional interfaces.
KW - Embodied Interaction
KW - Fabrication
KW - On-skin Interfaces
KW - Recreational Running
KW - Wearable computing
UR - http://www.scopus.com/inward/record.url?scp=85110123109&partnerID=8YFLogxK
U2 - https://doi.org/10.1145/3461778.3462055
DO - https://doi.org/10.1145/3461778.3462055
M3 - Conference contribution
T3 - DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere
SP - 1129
EP - 1142
BT - DIS 2021 - Proceedings of the 2021 ACM Designing Interactive Systems Conference
PB - Association for Computing Machinery, Inc
T2 - 2021 ACM Designing Interactive Systems Conference: Nowhere and Everywhere, DIS 2021
Y2 - 28 June 2021 through 2 July 2021
ER -