Virtual and augmented reality: New tools for visualizing, analyzing, and communicating complex morphology

Robert L. Cieri, Morgan L. Turner, Ryan M. Carney, Peter L. Falkingham, Alexander M. Kirk, Tobias Wang, Bjarke Jensen, Johannes Novotny, Joshua Tveite, Stephen M. Gatesy, David H. Laidlaw, Howard Kaplan, Antoon F. M. Moorman, Mark Howell, Benjamin Engel, Cole Cruz, Adam Smith, William Gerichs, Yingjie Lian, Johanna T. SchultzC. G. Farmer

Research output: Contribution to journalArticleAcademicpeer-review

6 Citations (Scopus)

Abstract

Virtual and augmented reality (VR/AR) are new technologies with the power to revolutionize the study of morphology. Modern imaging approaches such as computed tomography, laser scanning, and photogrammetry have opened up a new digital world, enabling researchers to share and analyze morphological data electronically and in great detail. Because this digital data exists on a computer screen, however, it can remain difficult to understand and unintuitive to interact with. VR/AR technologies bridge the analog-to-digital divide by presenting 3D data to users in a very similar way to how they would interact with actual anatomy, while also providing a more immersive experience and greater possibilities for exploration. This manuscript describes VR/AR hardware, software, and techniques, and is designed to give practicing morphologists and educators a primer on using these technologies in their research, pedagogy, and communication to a wide variety of audiences. We also include a series of case studies from the presentations and workshop given at the 2019 International Congress of Vertebrate Morphology, and suggest best practices for the use of VR/AR in comparative morphology.
Original languageEnglish
Pages (from-to)1785-1800
Number of pages16
JournalJournal of morphology
Volume282
Issue number12
Early online date2021
DOIs
Publication statusPublished - Dec 2021

Keywords

  • anatomy
  • collections
  • comparative
  • education
  • visualization

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